GFXprim
2D bitmap graphics library with emphasis on speed and correctness
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gp_backends.h
1// SPDX-License-Identifier: LGPL-2.1-or-later
2/*
3 * Copyright (C) 2009-2012 Cyril Hrubis <metan@ucw.cz>
4 */
5
6/*
7
8 Catch all header for backends.
9
10 */
11
12#ifndef BACKENDS_GP_BACKENDS_H
13#define BACKENDS_GP_BACKENDS_H
14
15/* Base backend definitions */
16#include <backends/gp_backend.h>
17
18#include <backends/gp_sw_cursor.h>
19
20/* Clipboard */
22
23/* Generic backend initalization */
25
26/* Backend input drivers */
28#include <backends/gp_dpi.h>
29
30/* Backends. */
33#include <backends/gp_wayland.h>
34#include <backends/gp_sdl.h>
35#include <backends/gp_x11.h>
36#include "backends/gp_xcb.h"
37#include <backends/gp_aalib.h>
39#include <backends/gp_proxy.h>
40#include <backends/gp_display.h>
41
42#endif /* BACKENDS_GP_BACKENDS_H */
An aalib backend.
An abstraction for display, keyboard and mouse.
General backend init.
An backend input driver.
A virtual backend.
A clipboard support for backends.
Hardware displays.
DPI calculation and conversions.
A Linux DRM backend.
A Linux framebuffer backend.
A SDL backend.
A Wayland backend.
A X11 backend.