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GFXprim
2D bitmap graphics library with emphasis on speed and correctness
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Catch all header for backends. More...
#include <backends/gp_backend.h>#include <backends/gp_clipboard.h>#include <backends/gp_backend_init.h>#include <backends/gp_backend_input.h>#include <backends/gp_dpi.h>#include <backends/gp_linux_fb.h>#include <backends/gp_linux_drm.h>#include <backends/gp_wayland.h>#include <backends/gp_sdl.h>#include <backends/gp_x11.h>#include <backends/gp_xcb.h>#include <backends/gp_aalib.h>#include <backends/gp_backend_virtual.h>#include <backends/gp_proxy.h>#include <backends/gp_display.h>Go to the source code of this file.
Catch all header for backends.
Definition in file gp_backends.h.