GFXprim
2D bitmap graphics library with emphasis on speed and correctness
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include
backends
gp_sdl.h
Go to the documentation of this file.
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// SPDX-License-Identifier: LGPL-2.1-or-later
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/*
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* Copyright (C) 2009-2012 Cyril Hrubis <metan@ucw.cz>
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*/
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#ifndef BACKENDS_GP_SDL_H
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#define BACKENDS_GP_SDL_H
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#include <stdint.h>
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#include <
backends/gp_backend.h
>
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enum
gp_sdl_flags
{
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GP_SDL_FULLSCREEN
= 0x01,
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GP_SDL_RESIZABLE
= 0x02,
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};
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gp_backend
*
gp_sdl_init
(
gp_size
w,
gp_size
h, uint8_t bpp,
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enum
gp_sdl_flags
flags,
const
char
*caption);
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#endif
/* BACKENDS_GP_SDL_H */
gp_size
unsigned int gp_size
Integer type for sizes i.e. w, h, ...
Definition
gp_types.h:24
gp_backend.h
An abstraction for display, keyboard and mouse.
gp_sdl_init
gp_backend * gp_sdl_init(gp_size w, gp_size h, uint8_t bpp, enum gp_sdl_flags flags, const char *caption)
Initalizes SDL as drawing backend.
gp_sdl_flags
gp_sdl_flags
SDL backend init flags.
Definition
gp_sdl.h:24
GP_SDL_RESIZABLE
@ GP_SDL_RESIZABLE
Allow for the backend to be resizable.
Definition
gp_sdl.h:28
GP_SDL_FULLSCREEN
@ GP_SDL_FULLSCREEN
Start as a full screen.
Definition
gp_sdl.h:26
gp_backend
A backend.
Definition
gp_backend.h:145
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