GFXprim
2D bitmap graphics library with emphasis on speed and correctness
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A dialog. More...
#include <gp_dialog.h>
Data Fields | |
gp_widget * | layout |
int(* | input_event )(gp_dialog *self, gp_event *ev) |
long | retval |
A dialog.
A dialog is a widget layout that is temporarily shown on the top the current layout.
Definition at line 26 of file gp_dialog.h.
A dialog event handler input events not handled by widgets are passed here
Definition at line 30 of file gp_dialog.h.
gp_widget* gp_dialog::layout |
A wiget layout representing the dialog
Definition at line 28 of file gp_dialog.h.
long gp_dialog::retval |
Set to non-zero to exit the dialog
Definition at line 32 of file gp_dialog.h.