import gfxprim.gfx as gfx pixmap.gfx.HLine(x0, x1, y, pixel)
The python binding maps mostly to the C API with the GP_ prefix stripped.
The gfx module adds methods to the gfx pixmap submodule.
You may want to see the coordinate system first. |
All drawing functions takes a pixel value (to describe color) which can be obtained, for a particular pixel type (pixmap), from a RGB triplet.
All drawing functions are clipped. Drawing outside of a pixmap is no-op.
Drawing functions takes strictly integer coordinates, make sure that all divisions are integer divisions (i.e. use // instead of /) to ensure portability with Python 3.X. |
import gfxprim.gfx as gfx pixmap.gfx.HLine(x0, x1, y, pixel)
Draws a horizontal line from x0 to x1 at y.
import gfxprim.gfx as gfx pixmap.gfx.VLine(x, y0, y1, pixel)
Draws a vertical line from y0 to y1 at x.
import gfxprim.gfx as gfx pixmap.gfx.Line(x0, y0, x1, y1, pixel)
Draws a line from x0, y0 to x1, y1.
import gfxprim.gfx as gfx pixmap.gfx.Rect(x0, y0, x1, y1, pixel)
Draws a rectangle defined by two points.
import gfxprim.gfx as gfx pixmap.gfx.Triangle(x0, y0, x1, y1, x1, y2, pixel)
Draws a triangle defined by three points.
import gfxprim.gfx as gfx pixmap.gfx.Tetragon(x0, y0, x1, y1, x1, y2, x3, y3, pixel)
Draws a tetragon defined by four points.
import gfxprim.gfx as gfx pixmap.gfx.Polygon([x0, y0, x1, y1, ...], pixel) pixmap.gfx.Polygon([(x0, y0), (x1, y1), ...], pixel)
Draws a polygon defined by points, points can be either flat list of 2N integers or list of N tuples.
import gfxprim.gfx as gfx pixmap.gfx.Circle(x, y, r, pixel)
Draws a circle.
import gfxprim.gfx as gfx pixmap.gfx.Ellipse(x, y, a, b, pixel)
Draws an ellipse.
import gfxprim.gfx as gfx pixmap.gfx.Ring(x, y, r1, r2, pixel)
Draws a ring.
import gfxprim.gfx as gfx pixmap.gfx.Fill(pixel)
Fills pixmap with particular pixel value.
import gfxprim.gfx as gfx pixmap.gfx.FillRect(x0, y0, x1, y1, pixel)
Fills a rectangle defined by two points.
import gfxprim.gfx as gfx pixmap.gfx.FillTriangle(x0, y0, x1, y1, x1, y2, pixel)
Draws a filled triangle defined by three points.
import gfxprim.gfx as gfx pixmap.gfx.FillTetragon(x0, y0, x1, y1, x1, y2, x3, y3, pixel)
Draws a filled tetragon defined by four points.
import gfxprim.gfx as gfx pixmap.gfx.FillPolygon([x0, y0, x1, y1, ...], pixel) pixmap.gfx.FillPolygon([(x0, y0), (x1, y1), ...], pixel)
Fills a polygon defined by points, points can be either flat list of 2N integers or list of N tuples.
import gfxprim.gfx as gfx pixmap.gfx.FillCircle(x, y, r, pixel)
Fills a circle.
import gfxprim.gfx as gfx pixmap.gfx.FillEllipse(x, y, a, b, pixel)
Fills an ellipse.
import gfxprim.gfx as gfx pixmap.gfx.FillRing(x, y, r1, r2, pixel)
Fills a ring, i.e. area enclosed between two circles.
See gfx module example. |